If your check beats a DC specific to that creature (supposedly 10 HD Wisdom modifier), the creature is intimidated and the following effects are applied: Intimidate can be used on any creature that possesses any level of intelligence.Completely unintelligent monsters such as some constructs, some undead, and all vermin, are immune to social manipulation.Default appears to be 0.6 (determined by f VATSPlayer Magic Time Slowdown Mult game setting.) Determines the percentage of the target's soul that will be applied to recharge an enchanted weapon when that weapon makes a killing blow on the target.
This ability causes high threat ( Glyph of Heroic Throw : and applies Sunder Armor to the target ).30 yd range, Instant, 1 min cooldown Throws your weapon at the enemy causing [ 50% of AP 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown Charge an enemy, generate 15 rage, and stun it ( Blitz : and up to 1/2 additional nearby enemies ) for 1.5 sec.
( Without Juggernaut/Warbringer : Cannot be used in combat.
At least one colleague had been made tearful by this woman in the last week alone. Feeling like Gary Cooper in minus the glamour, heroism, or glory, I'd been rehearsing what I was going to say all morning.
I thought I had no particular fear of confrontation, but with her I wasn't so sure. She looked at me scornfully as if to say: "I may have to be here, but I don't have to listen. I've always felt that undue emotion should be kept out of the workplace, just as we should refrain from pouring cement mix into a car fuel tank if we're actually trying to get somewhere."What's all this about then?
stun spell id is 163505 This addon only uses Spell Id's to get the localized name of the aura.